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Daily News

Mahrin On Sever Stability

June 18, 2001

Over on the developers boards MahrinSkel replied to a thread which commented on how stable the server and client have been in Camelot.

Both the client and server are proven, production code at their core.

Our programmers *are* good, but it helps that the basic server engine is based on a codebase that has been in production for 15 years, and has been rebuilt often enough to get past it's scaling issues. We've had up to 300 people online at once, and the few crashes we've had have rarely been caused by scaling (usually crashes because a GM does something wierd, like trying to edit an object he just deleted).

The NetImmerse engine from NDL we use for the client has been amazingly solid, as well, but it has also been used for other games, including a few from Mythic.

You can never be sure what scaling issues will come up further down the line, but since our long-term target for a single world server is only 3 times what we've already hit (each world will probably be 4 physical servers), we're not too worried about it.

 

 

Mahrin Skel Replies on Hybrid Classes 

June 18, 2001

Over on the developers boards MahrinSkel posted concerning the power and uniqueness of the ranger class in Hibernia.

Our general approach with "Hybrid" classes is to not make them hybrids. At least, not in the traditional definition.

Typically, they have equal or *slightly* reduced straight-up melee capability compared to the "pure" melee classes, but in place of some advanced melee combat techniques they get magical abilities.

Original Poster : "Half a fighter and half a caster makes a half-assed class."

Mahrin's Reply : Our "Hybrids" aren't half of anything, the "Fighter/Caster" shorthand just indicates what the advanced capabilities of the class will be most similar to. For example, although the Paladin is a "Fighter/Cleric", the Paladin spells are *completely* different from the Cleric spells.

 

Charleston DAOC Boards Are Online!!!

June 17, 2001

The Charleston DAOC Forum over at EZBoards is online!!!  Now we can start our own gaming community.  Check it out by clicking here.  Or follow the link on the left.  There are three forums at the moment.  One is for general chat where you can talk about anything you like.  One is for Character info once DAOC is released we can use it to stay in contact in game and the third is for Charleston Area Gamers only.

 

Nemus Journal #4

June 17, 2001

Sorry this one is kind of late.  Brother Nemus has posted his 4th journal entry.  It contains 24 new screenshots!!  You can view it by clicking right here.


Hibernian Classes Announced

June 14, 2001 1:45pm

I just got this from DAOC Official Site:

We're hard at work implementing the third and final Realm of Dark Age of Camelot: Hibernia, which is based on Irish Celtic mythology and legends. As such, we have a more complete list of classes for that Realm -- you'll find all your favorites such as the Eldritch and Druid, as well as new classes like the Empath and Stalker. You'll find the complete list of the Hibernian Class page.

Beta testing of the Realm of Hibernian is scheduled to start in mid-July.

 

New DAOC Fan Site!
Sunday, June 10, 2001 - 6:01 PM CST

I just received the following email:

A new Dark Age of Camelot site has launched, The Realm of Hibernia it is part of a triple triad with all three realms, which are going to be linked together, each will have a different owner.



-Maniac

Nineteen New Screenshots!
Saturday, June 9, 2001 - 8:06 PM CST

Yesterday I received an email from our beta tester that included 19 brand new screenshots! I believe all of the shots are taken in the realm of albion. You can view them in our screenshots archive along with other screenshots by click here.


New Screenshots at Camelot Nexus!
Saturday, June 9, 2001 - 7:40 PM CST

The Camelot Nexus has put up some great screenshots! I won't bore you with details, check them out for yourself, here.

Mahrin Skel Loves you! Replies on Dyeing and Character height!
Saturday, June 9, 2001 - 4:58 PM CST

Mahrin replies to 2 separate posts over on the Camelot Vault message boards. In the reply to player height he posted:

You can vary 10% either way. That doesn't sound like a lot of difference at first, but it's the difference between someone 5 feet 5 inches, 6 feet, and 6 foot 7 inches.

On the topic of armor, and clothes dyeing he had this to say:
Enamel is the equivalent of dying for metallic armors. It was comparatively uncommon to dye or enamel armor, but it was, strictly speaking, historically possible.

Anyway, it's not a realism thing. Players like being able to color their clothing, so we let them. Some colors (notably Black and Gold) will be restricted to special equipment rather than be dyable, to maintain the "Cool Factor" for them, and some dyes will be harder to find and more expensive than others.

Short but informative! Once again I would like to thank Camelot Vault for providing a forum that Mythic comments on!


 

New RvR editorial at Camelot Vault!
Friday, June 8, 2001 - 10:18 AM CST

Hi all check out this editorial over at Camelot Vault which chronicles the experiences of RvR combat from the point of view of an Albion Paladin named Rir. It's a good read along with good screenshots, Bravo to Camelot Vault and Rir! Check it out here.

The Friars Cometh!
Friday, June 8, 2001 - 9:24 AM CST

Well it seems as though the Friar pics are going to start coming! I am very excited about this class and I know you are too! So wait no further and check out these Friar picks provided by Zedawg! You can find them here!

Mahrin Strikes again, explains basics of new Con System!
Thursday, June 7, 2001 - 2:07 PM CST

Over on the CamelotVault developer's board Mahrin Skel has layed out the con system basics.

I'll go ahead and let the cat out of the bag here.

Red: Significantly higher in level than you are, may be beatable by a group of 5-8 your level.

Orange: Somewhat higher in level (what EQ players would call a "Low Red"). Can be beaten with a group of 3-5.

Yellow: Equal or little higher in level than you are, 2 can take it handily.

Blue: Below you in level, but strong enough to be a challenge. You'll probably win fighting it alone.

Green: Well below your level, you could beat it with one hand tied behind your back, but it's tough enough you can still learn something from the fight (you'll get XP).

Gray: Sneeze in its direction and it will fall over. You'll get no experience from fighting it (but it usually won't try to attack you).

The colors are applied to the name you see above the target's health bar, which by default is on the bottom right. It's a pretty intuitive system that is much easier to react to than a text description you'd have to parse out.


That's all the info he posted on the Con System, but if you want to check out the thread, go here.


 



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Last modified: June 18, 2001