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Charleston DAOC

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Character Info

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The Guild of Shadows

Allowed Classes: Rogue, Fighter, Mage

Made up of the underworld of Camelot, the Guild of Shadows teaches different classes pragmatic methods to dispense with enemies. They are tolerated in Albion for the simple reason that they are very effective at what they do, so long as they practice their arts on enemy realms and monsters. Members of this guild are proud at the fact that they owe allegiance to no organization save their own and the Realm of Albion.

Highlander, Briton, and Saracen Rogues who join this Guild become Infiltrators, specialists in sneaking, hiding, disguise, backstab, and in general being able to spy on the enemy without their knowledge. They can wear only leather armors, but they can use slashing weapons.

Saracen, Briton, and Highlander Fighters who join the Guild of Shadows become Mercenaries - arms for hire specialists who can use up to chain mail armor, and can use all weapons, as well as short bows.

Saracen, Briton, and Avalonian Mages who join this guild become Sorcerers, renegade spellcasters who focus on pragmatic magic that disrupts, disables, and damages their enemies. They can also charm and confuse enemies, and at higher levels, can command charmed creatures to do their bidding.

 

 

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Last modified: June 14, 2001