Each Realm in Dark Age of Camelot has its own unique set
of races to play, taken from the pages of history, legends, and mythology
of that land. Each race has a different combinations of classes that can
be chosen, as well as different modifiers to player stats. Please choose
from one of the avaible races below to see information on it.
Realm of Albion
Realm of Midgard
Realm of Hibernia
Realm
of Albion
Because Albion is the remnant of King Arthur's kingdom,
the races that players can choose from in this Realm are all based on the
Arthurian Legends.
Briton -The standard human of Albion, good at
many things, able to be of many classes -- the quintessential jack of all
trades.
Avalonian -A taller, thinner, more austere and
intelligent human, hailing from the magical city of Avalon. More adept at
magic than the other Briton races.
Saracen - Hailing from the desert sands far to
the south, the Saracen is the descendent of Sir Palomides, one of Arthur's
most devoted knights. Saracens excel in anything that involves dexterity
and quickness.
Highlander - Large kilt-wearing men and women
from the northern Highlands of Albion. Highlanders are big, strong, and
exceedingly loyal subjects. They are especially good at armed combat.

Realm
of Midgard
The Norse inhabitants of Midgard are hardy mix of human and creature,
but all are rough, tough, and love battle. As such, the Norse are the
best fighters, but have the weakest magic, which is mostly limited to
the priests of their different gods.
Norseman - Common man of Midgard. Tall and
strong, loves the snow and ice of his native land. Norsemen are good at
just about anything, but do not excel at any one task.
Dwarf - Wise,short, and stocky creature hailing from the
underground caverns of Midgard. Dwarves make good priests and fighters.
Troll- Huge,strong, and slow, the Troll is one of the largest races
in all three Realms. Due to their large size, Trolls have a natural
advantage in physical combat.
Kobold - Mischievous, quick, and small, Kobolds are natural at any
task involving feats of dexterity, sneaking, and other Rogue-ish skills.

Realm
of Hibernia
The Realm of Hibernia, located on an Island just to the
west of Albion, is a combination of nature-worshipping humans and magical
elvish "Undermountain" creatures. The two forces have joined
together to fight their common enemies. In general, Hibernian races are
more attuned to magic (both natural and supernatural) than the other
Realms, although they are not quite as good at armed combat.
Elf - A tall thin beautiful humanoid creature
with haunting magical eyes who specializes in magic.
Celt - The human character of Hibernia. Celts are close to nature,
and are naturally good at combat, nature magic, and song.
Firbolg - Huge humanoid creatures, rumored to be a mix of man and
giant, Firbolg are wood-dwelling and are as attuned to nature as Celts.
Because of their size and strength, they are naturally very good fighters.
Lurikeen - Small and extremely quick and dexterous, the Lurikeen
are a race of magical creatures that come from the same Undermountain area
as the Elves, who they slightly resemble. Lurikeen are naturally adept at
stealth, hiding