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Races

Each Realm in Dark Age of Camelot has its own unique set of races to play, taken from the pages of history, legends, and mythology of that land. Each race has a different combinations of classes that can be chosen, as well as different modifiers to player stats. Please choose from one of the avaible races below to see information on it.

Realm of Albion
Realm of Midgard
Realm of Hibernia

 

Realm of Albion

Because Albion is the remnant of King Arthur's kingdom, the races that players can choose from in this Realm are all based on the Arthurian Legends.

Briton -The standard human of Albion, good at many things, able to be of many classes -- the quintessential jack of all trades.

Avalonian -A taller, thinner, more austere and intelligent human, hailing from the magical city of Avalon. More adept at magic than the other Briton races.

Saracen - Hailing from the desert sands far to the south, the Saracen is the descendent of Sir Palomides, one of Arthur's most devoted knights. Saracens excel in anything that involves dexterity and quickness.

Highlander - Large kilt-wearing men and women from the northern Highlands of Albion. Highlanders are big, strong, and exceedingly loyal subjects. They are especially good at armed combat.

Realm of Midgard

 

The Norse inhabitants of Midgard are hardy mix of human and creature, but all are rough, tough, and love battle. As such, the Norse are the best fighters, but have the weakest magic, which is mostly limited to the priests of their different gods.

Norseman - Common man of Midgard. Tall and strong, loves the snow and ice of his native land. Norsemen are good at just about anything, but do not excel at any one task.

Dwarf - Wise,short, and stocky creature hailing from the underground caverns of Midgard. Dwarves make good priests and fighters.

Troll- Huge,strong, and slow, the Troll is one of the largest races in all three Realms. Due to their large size, Trolls have a natural advantage in physical combat.

Kobold - Mischievous, quick, and small, Kobolds are natural at any task involving feats of dexterity, sneaking, and other Rogue-ish skills.

Realm of Hibernia

 

The Realm of Hibernia, located on an Island just to the west of Albion, is a combination of nature-worshipping humans and magical elvish "Undermountain" creatures. The two forces have joined together to fight their common enemies. In general, Hibernian races are more attuned to magic (both natural and supernatural) than the other Realms, although they are not quite as good at armed combat.

Elf - A tall thin beautiful humanoid creature with haunting magical eyes who specializes in magic.

Celt - The human character of Hibernia. Celts are close to nature, and are naturally good at combat, nature magic, and song.

Firbolg
- Huge humanoid creatures, rumored to be a mix of man and giant, Firbolg are wood-dwelling and are as attuned to nature as Celts. Because of their size and strength, they are naturally very good fighters.

Lurikeen - Small and extremely quick and dexterous, the Lurikeen are a race of magical creatures that come from the same Undermountain area as the Elves, who they slightly resemble. Lurikeen are naturally adept at stealth, hiding

 

 

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Last modified: June 14, 2001