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NPC Guilds
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NPC Guilds

Guilds in Dark Age of Camelot further a character's career choice. All characters in the game initially start out as a generic class: Mage, Fighter, Rogue, or Cleric. At fifth level, all characters choose a guild that will send them on their specific career. Some Guilds allow different Classes to join, some allow only one.

Additionally, most guilds have Specialization tracks that members can choose to take advantage of at higher levels. For example, the Circle of Wizardry has an optional Fire and Ice specializations available to member Wizards. Upon reaching a high enough level in one or the other, the Mage will then be invited to go on special quests to attain spells, robes, and other items and skills that are available only to specialists. Most Guilds offer at least two specialization tracks.

Currently only information on the Guilds of the Realm of Albion and Midgard has been released, and you can select which guild you would like to know more about from the list below:

Realm of Albion

The Scoiety of Performers

Church of Albion

The Defenders of Albion

The Circle of Wizardy

The Knights of the Round Table

The Craftsmen's Guild

The Guild of Shadows

The Brotherhood

Realm of Midgard

The Realm of Midgard has Houses run by a god instead of guilds. Each profession in the realm has a patron god. When the player joins a House upon attaining 5th level, their profession changes to suit the god that rules the House.


House of Thor

Class Track: Viking. Vikings who join the House of Thor, the Norse weather god, become Thanes, adept at weapon-wielding as well as weather (especially lightning spells).

 

House of Odin

Class Track: Mystic. Mystics who join the House of Odin, the Norse arch-god of knowledge, become Runemasters, spellcasters that create magical runes of great power that damage their enemies.

 

House of Skadi

Class Track: Rogue. Rogues who join the House of Skadi, the Norse goddess of the hunt, become Hunters. They learn tracking skill as well as the composite bow and spear.

 

House of Modi

Class Track: Viking. Vikings who join the House of Modi, the Norse god of rage, become Berserkers. They learn to channel their immense battle rage to become fearsome warriors.

 

House of Bragi

Class Track: Viking. Vikings who join the House of Bragi, the Norse god of Song, become Skalds. They learn to sing songs to exhort their realmmates on in battle.

 

House of Eir

Class Track: Seer. Seers who join the House of Eir, physician to the Norse gods, become Healers, adept at mesmerizing foes and healing enemies.

 

House of Ymir

Class Track: Seer. Seers who join the House of Ymir, the Norse-Giant god whose body comprises the land of Midgard, become Shaman. Shaman learn healing arts as well as those of poison and damage.

 

House of Loki

Class Track: Rogue. Rogues who join the House of Loki, the Norse trickster god, become Shadowblades, who combine stealth with illusionary magic.

 

House of Tyr

Class Track: Viking. Vikings who join the House of Tyr, the Norse god of War, become Warriors, fighting men and women who use force of arms to overcome their enemies.

 

House of Hel

Class Track: Mystic. Mystics who join the House of Hel, the Norse god of the underworld, are able to summon the dead spirits of Norse warriors who did not die in battle, and who are eager to come back and die a glorious death for Midgard.

 

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Last modified: June 14, 2001